AI Insights · Timothy · July 2021
Top 5 Tennis Games on Android in France: Q2 2021 Performance
Discover the performance trends of the top 5 tennis game apps on Android in France during Q2 2021, including downloads, revenue, and active users.
In Q2 2021, the top 5 tennis games on the Android platform in France demonstrated varied performance trends in terms of downloads, revenue, and active users. Below, we explore the performance of each app based on data from Sensor Tower.
Tennis Clash: Multiplayer Game from Wildlife Studios saw a stable revenue trend, averaging around $17K to $19K weekly, with a peak of approximately $19.2K in the last week of June. Weekly downloads fluctuated, starting strong with over 19K and experiencing a dip to around 9.1K in late May before rebounding to 15.4K by the end of June. Active users showed a consistent upward trajectory from 116K to nearly 151K over the quarter.
Ultimate Tennis: 3D online spo by Metaverse Labs Inc had modest revenue performance, with weekly earnings ranging from $200 to $700, peaking at $704 in early May. Downloads remained relatively low but showed a slight increase, peaking at 772 in early June. Active users also saw a slight rise, reaching a high of 1.1K in mid-June before settling back to around 786 by the end of the quarter.
Tennis Go: World Tour 3D by MAFT Wireless experienced a decline in both revenue and downloads. Weekly revenue started at $694 and dropped to $194 by late June, with a minor bump to $328 in the last week. Downloads were consistently low, peaking at only 122 in mid-April before falling to just 14 by the end of June.
Tennis Manager Mobile from ReboundCG showed a mixed performance. Revenue fluctuated, reaching a high of $642 in mid-June and then dropping to $282 by the end of the quarter. Downloads increased significantly from 193 at the start of the quarter to a peak of 777 in early June before settling at 190. Active users varied, peaking at nearly 3K in early June and then decreasing to around 1.8K by the end of the quarter.
Virtua Tennis Challenge by SEGA had low but steady revenue, with a notable rise to $52 in mid-June. Downloads saw a significant increase, peaking at 568 in early June before declining to 306 by the end of the month. Active users also increased, reaching a high of 1.5K in mid-June before dropping to around 1.1K by the end of June.
For more insights on mobile app performance, visit Sensor Tower.